#pragma once

#include "IScene.h"
#include "IMesh.h"
#include "SimpleShader.h"
#include "IObject.h"
#include "IHudElement.h"
#include "ImageShader.h"
#include "SpriteFont.h"
#include "SpriteRenderer.h"
#include "FPSMeasure.h"
#include "PhysxWorld.h"

class CenaTeste : public IScene
{
public:
	CenaTeste(void);
	~CenaTeste(void);
	void Init(EngineStuff* engine);	
	void Draw(DWORD ElapsedTime);
private:
	FPSMeasure*		fps;	
	SpriteRenderer* spriteRenderer;
	SpriteFont		font;
};
